The Kites and the Swans
"Ain't he a dear little man?" said Captain Jim gloatingly. "I do love to watch a little child asleep, Mistress Blythe. It's the most beautiful sight in the world, I reckon. Joe does love to get down here for a night, because I have him sleep with me. At home he has to sleep with the other two boys, and he doesn't like it. "Why can't I sleep with father, Uncle Jim?" says he. `Everybody in the Bible slept with their fathers.' As for the questions he asks, the minister himself couldn't answer them. They fair swamp me. `Uncle Jim, if I wasn't ME who'd I be?' and, `Uncle Jim, what would happen if God died?' He fired them two off at me tonight, afore he went to sleep. As for his imagination, it sails away from everything. He makes up the most remarkable yarns--and then his mother shuts him up in the closet for telling stories . And he sits down and makes up another one, and has it ready to relate to her when she lets him out. He had one for me when he come down tonight. `Uncle Jim,' says he, solemn as a tombstone, `I had a 'venture in the Glen today.' `Yes, what was it?' says I, expecting something quite startling, but nowise prepared for what I really got. `I met a wolf in the street,' says he, `a 'normous wolf with a big, red mouf and AWFUL long teeth, Uncle Jim.' `I didn't know there was any wolves up at the Glen,' says I. `Oh, he comed there from far, far away,' says Joe, `and I fought he was going to eat me up, Uncle Jim.' `Were you scared?' says I. `No, 'cause I had a big gun,' says Joe, `and I shot the wolf dead, Uncle Jim,--solid dead--and then he went up to heaven and bit God,' says he. Well, I was fair staggered, Mistress Blythe."
<p>Castle Pixel's retro-style sci-fi action platformer Rex Rocket will be making the leap from PC to iPad in the near future.</p><p>It was revealed on the Touch Arcade forums where Castle Pixel said that it has "begun beta testing [its] last game, Rex Rocket for ipads".</p><p>Rex Rocket was released on Steam for PC earlier this year after a successful Kickstarter.</p><p>You play as Captain Rexford or Rexanna as they attempt to save the crew of a spaceship after its dangerous cargo gets loose.</p><p>It's a classic-style action platformer with wall-jumping and laser guns, all illustrated in bright pixel art.</p>
Updated May 4th, 1:02 PM - As of this morning developer Secret Exit got in contact to explain a few more details about the game and why it should be worth the price.<p>"This isn't a port in the general sense of the word, and not even a re-master - we went a whole lot further than that. Before Zen Bound 1 came out on the iPhone in 2009, the game was actually headed for the Wii and PS3. Both versions were canceled because their controllers lacked the necessary features for our planned gameplay.With the Switch, there's finally an opportunity to create the game as we originally envisioned it: that the player would rotate the controller as if it were the object. The control method works really, really well - our game-testers who have tried the game on the touchscreen no longer wish to return to it."</p><p>As such, the biggest change lies in the Joy Cons as I'd originally hoped, plus some graphical upgrades and 5.1 surround sound for a totally immersive experience.</p><p>"Most of our effort was spent on the tactility of gameplay on the Joy-Cons: adjusting the feeling of mass, tweaking the rumble effects for the rope etc."</p><p>Of course, it all comes down to how it plays on the day. Everything else is just pure speculation, but we hope it'll be worth the asking price. </p>Original article:<p>Boy, oh boy, does this news feel like we've shed a few years. Remember the relaxing puzzler Zen Bound 2? Well, it's coming to the Switch at the end of the month.</p><p>
"The schoolmaster's name was John Selwyn. He came out from the Old Country to teach school at the Glen when I was a boy of sixteen. He wasn't much like the usual run of derelicts who used to come out to P.E.I. to teach school in them days. Most of them were clever, drunken critters who taught the children the three R's when they were sober, and lambasted them when they wasn't. But John Selwyn was a fine, handsome young fellow. He boarded at my father's, and he and me were cronies, though he was ten years older'n me. We read and walked and talked a heap together. He knew about all the poetry that was ever written, I reckon, and he used to quote it to me along shore in the evenings. Dad thought it an awful waste of time, but he sorter endured it, hoping it'd put me off the notion of going to sea. Well, nothing could do THAT--mother come of a race of sea-going folk and it was born in me. But I loved to hear John read and recite. It's almost sixty years ago, but I could repeat yards of poetry I learned from him. Nearly sixty years!"
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<p>The post-apocalyptic RPG, The Sun, will arrive on iOS, Windows, and Android sometime in the near future, and it looks too good to be true.</p><p>Years after the sun emitted dangerous amounts of energy into space in 2050, society is in shambles. As predicted of the genre, gameplay of The Sun appears fairly typical. Build; scavenge; survive; repeat. Food, water, and medicine is more valuable than any other resource</p><p>Being a big fan of the shoddy survival game 7 Days to Die, it's not hard to see how this game could appeal to players. If you ignore its limitation of running off iOS 9.0, The Sun is shaping up to be a very nice RPG indeed.</p><p>The one area that will be very interesting to test out will be in its surface appearance. With seven modes of action, a health and stamina bar, a settings menu, a weapon scroll, and a backpack icon, there's an awful lot going on here.</p><p>Coming to Google Play, the App Store, and the Windows Store, there has yet to be a specific date set but we'll keep you updated. </p>
<p>Originally in soft-launch, the more metallic successor to Marvel: Contest of Champions, Transformers: Forged to Fight, has finally launched on iOS.</p><p>
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